“I’m currently in the processes of rewriting these applications. In an effort to combine them into one application. I’m modifying the current applications to share all the settings between them (although individualized) so that the new application will see which old applications you have and supply them to you by default.Β  Then in-app purchases will let you acquire new card games.” has been written here for a long time… none of that is true anymore, it was a goal, not it’s not. I have all the Scorecard Apps where I want them for the most part. I am still working on improvements in my spare time.

 Posted by at 2:10 pm

  11 Responses to “Scorecards”

  1. Hi there, really appreciate all your efforts. I’ve been using your RookSC which has worked fine.

    However now I have a few problems…
    Frist, I just updated to RookSC 3.0 and it quit on me right away when I was moving players around.

    Secondly, I can’t see how to undo a bid anymore. It used to be that if you accidentally pressed the wrong bid on the wrong person you could ‘undo’ the bid, but that is no longer an option…the only way I can figure out is to ‘Quit’ the whole gave and start over.

    Thirdly, 3.0 says you can have multiple games going, but I can’t figure out how to do that.

    Anyway, really appreciate your efforts again…sorry to have found a few bugs. πŸ™‚ I used to be a beta tester for Macromedia before Adobe took over. πŸ™‚

    Thanks again, us Rook lovers appreciate you!


  2. Thank you for the comment, it’s so helpful when people tell me what is wrong instead of just rating my apps badly :).

    Dragging a player up into the Preferences section does seem to crash the app sometimes. I’ll get to fixing that as soon as I can.

    I moved the “Undo Bidding” and “Undo Scoring” into the swipe. Swipe your finger across the last hand to see the option. Hopefully Undoing shouldn’t be used very often and thus it doesn’t need to be prominently displayed. That’s my reasoning anyway.

    If you’ve been playing on one game and press the Organizer button in the top right of the app it should show you your current game (and any saved games you have). Swiping on the current game and selecting “Quit” should present you with an option to save, not save, or cancel the quit. Selecting Save will save that game and a new game will be started. Tapping on the Organizer button again should show you both your new current game and your old saved game. Tapping the saved game will make a copy if it your current game (which is actually another bug, it will overwrite the current game without asking to save). Saving that new copy of an old game will not overwrite the previous version of that saved game. Swiping on saved games will allow you to delete them.

    I hope that was understandable.


  3. Thanks so much Kevin! Again I really appreciate your great efforts. Your explanation helped a ton…so I’m back to 3.0. πŸ™‚

    I agree, people should always be helpful. It’s hard enough w/email to try to relay a person’s true intended positive ‘tone’ in writing. πŸ™‚ People that just bark doesn’t help anyone.

    Now for my next request. πŸ˜‰ Is there like a lil’ manual…I know many folks don’t read, but for those that do, it would have helped me when I couldn’t figure out how the App had changed. πŸ™‚ Also, since I’m asking for the moon…it would be super cool if maybe a person could have six (6) players / two teams of 3.

    Anyway, thanks again for all do for us consumers out here.

    Blessings on the New Year for you!



  4. I don’t have much of a manual. is all I’ve written… I should take some time to be more in depth. When playing with two teams of 3 how are the rules effected? I might give it a try… no promises though.

  5. Yea, your 3.01 was much more intuitive for me, anyway. With the ‘Quit’ button ‘Save/Quit’ might be a hair less scary to press, but much longer, so I understand that. πŸ˜‰ And the swipe to ‘undo bidding’ is cool, too.

    On the six player version (2 teams of 3) the rules are the same, but bids ‘open or check or start’ at 35 instead of 85 because bids that get to 120 – 130 are considered pretty high with six people. Mainly because the cards are spread out amongst 6 people and the ‘kitty’ or ‘nest’ only has 3 cards, so it can’t help you as much as when it’s 2 teams of 2 people with a ‘kitty’ or ‘nest’ of 5 cards. Hope that makes sense. πŸ™‚

    It actually works sort of OK they way you have it already, it just doesn’t tell you who’s deal it is with only showing a max of 4 players. Plus, when I do bids now, with either 4 or 6 players…I actaully don’t enter any bids until everyone is done…then I just hit the number for whoever won the bid and then I press ‘pass’, ‘pass’, ‘pass’ for everyone else…and go straight to the ‘Trump’ color selector. So that’s how I use it. Hope that helps…thanks again for all you do!


  6. I changed the buttons to Save/Quit.

    I suppose it is true that going through the bidding motions isn’t strictly necessary. In BridgeSC I keep each bid as a record of what happened each hand. In RookSC I’m not keeping the record. I may change it to a simple select the bid, select the player, select the trump.

    I’ll look into that and adding 2 more players this coming weekend.

    Your input is much appreciated.


  7. Hey yea, that would be very cool if extra steps were eliminated! I’m pretty sure that’s where I used to screw up on bids sometimes (wrong bid for the wrong person or accidentally pressing the screen)…so ‘Bid’, who the ‘Player’ was, and ‘Trump’ would seem to help with less chance of having to use the ‘Swipe Undo Bid’, at least for me.

    Man you are on it! I’m glad you understand my detailed ramblings. πŸ™‚

    Appreciate all your efforts!


  8. We use the SpadesSC app a lot and, as the scorekeeper, it’s nice offloading that task.

    One issue has come up for us and I just can’t figure out what it is, if I’m missing something or if there’s an issue with scoring. We’ve seen it in our games and, fortunately, it’s shown in your screen shot which may help with the explanation – it has to do with underbids and negative scores.

    In your screen shot, you show East/West with a score of 41 following by a missed Nil bid. The missed nil bid score when added to the first hand score doesn’t equal the score reported at the end of the second hand. It looks to me that the score added is -28 rather than the -32 that is displayed.

    It appears to me that the missed Nil is -50, plus 20 for the two-bid that was made giving -30. Adding 2 for the overage would give -28, giving a score of 13 (which is displayed as the new score). However, -32 is displayed as the score. Is this a notation issue, does -32 actually mean -30 + 2 for under bid?

    I can create another example where I think the score is incorrect: East/West bids Nil and 5, misses Nil and takes 6 tricks. With Nill worth 100 their score is given as -51. To me, the score should be -100 for missed Nil, +50 for the five tricks and +1 for the underbid giving -49 rather than -51.

    What am I missing?

  9. I’m glad to hear that someone uses SpadesSC.

    It is a notation issue, -32 does mean -30 + 2 overtricks. Thus, as you explained, having a score of 41 and bidding Nil-2. East loses their Nil bid back taking one trick (which is considered a sandbag by the rules used when creating the screenshot) and West gets 3. So, East scores -50, West scores 20 and They get two overtricks… -30 + 2. 41 is 40 + 1. So the final score is 10 + 3 noted as 13. The ones place is always the number of bags received.

    It’s done this way for a few reasons:
    * It’s just how I was taught to write it down πŸ™‚
    * You can easily look at the scorecard and see now many bags were received that hand (in the difference between hands it’s not that that is really important)
    * In the above example 41-28 is also 13 so there isn’t really an issue on scoring. However, it gets weirder than that, pretend that the score before that hand was 11 instead of 41. 11 – 28 = -17. You’ve only gotten three over tricks but it looks like you’ve received 7. The next hand your team gets 50 even yielding 33. Alternatively, 11 = 10 + 1 and we do the -30 + 2 notation we get a score of -20 + 3 or -23. Then you score 50 yielding 33 (-20 + 3 and 50 + 0 = 30 + 3 or 33).

    So it looks like -23 is worse than -17 but they are both accurate representations of your score, but I think keeping the score and the overtricks separately together gives more information about what actually occurred during the hand.

    I could create an option to have the hand score displayed differently but then when numbers no negative it gets weird. I’ll have to think about this (or at least right down the notation somewhere πŸ™‚ )


  10. Still using SpadesSC and enjoying it. We did, however, find an issue I hope you can help with.

    If we have an active game, press the “bid” button and then cancel, pressing the bid button again erases the previous score. The score is erased and deducted from the total scores and when we put in new bids it skips the line of the erased score and places the new score in the following line. Took a while to find the pattern because we rarely cancel once bidding has begun.

  11. Thank you for reporting this, I so rarely cancel a bid that I’ve never noticed either. I have no idea when that problem started but I’ll get it fixed very soon. Thanks again.