Jun 082012

So, I’ve received a couple reviews regarding reneging and how my app doesn’t support it… which is true. I pushed RookSC 3.5 today saying,

“Renege Penalties and Awards. This is my first attempt at handling reneging rules. The rule I always played by was if someone reneged and didn’t correct it by the time the trick was removed from the table that team loses if they get caught. You can mark a team or player as having reneged (mark them again to unmark them) any player marked loses 50 points and any player unmarked gains 50 points (configurable amounts). It’s still a little awkward but the scores are correct and also I’m sure not everyone plays by these rules so please leave a comment describing the rules you play by.”

Next I’ll try to get the tournament rules as described on the Rook (card game) wikipedia page working. But I don’t see how to push them into the Call Partner rules well so if anyone knows how it’s supposed to be done please tell me.

Thanks to all my app users. 3.5 should be available in about a week after the App Store review process.

 Posted by at 12:23 pm
Jun 052012

I’m re-releasing the first iPhone app I ever wrote from nearly 4 years ago. Looking back at all my old source code gave me a real sense of how much I have learned over that time. sCalc is a calculator app for the iPhone (I might make an iPad version after this). I’ve almost completely overhauled the evaluation engine (mostly because I just did a horrible job the first time) I’ve checked it for memory leaks that could cause crashes (so much memory was leaked in prior versions, and now none that I can find in 2.0 :)). I’ve redid a lot of the display for the iPhone 4’s retina display. All in all I’m proud of it again only this time it’s not foolish pride (because it was the first thing I wrote). I’m sure that there are still problems with it and that I’ll be adding new things to it for a while. But for now, 2.0 was pushed to the App Store yesterday and is awaiting approval.

 Posted by at 1:43 pm